Thursday, January 7, 2010
Annonymous
A lot of games allow you to name your character i've noticed or to take on a specific character thus revealing very little about the identity of the person who is controlling that character. For all you know knight5201 could be a 80 year old grandfather or a 12 year old school boy. I think that the world of gaming allows the opportunity to submerse yourself as publicly or as annonymously as possible. Even though you are intereacting with others in MMO's you still control to the degree of participation you involve yourself.
MMO's offer socialization and allow interaction with others whether it be collectively to try to accomplish a mission or whether its purely for social chatter while playing the game. Perhaps for some people this is where they feel most comfortable socially and feel accepted by fellow players. Perhaps it allows them to express themselves in ways that they cannot in their everyday life.
I think in that aspect annonyminity is a really great aspect of the gaming world.
MMO Games and Effects on Socialization
Personally, I believe this can be both helpful and hurtful in terms of healthy socialization. I don't think, however, that this viewpoint would be a total paradox.
For people who may be shy or self-conscious, MMO games provide a way for individuals to connect with others and make friends without all of the awkwardness that is associated with meeting new people face-to-face. For example, such things as physical appearance, silence or breaks in conversation, and setting can be major issues for those who are shy. Online gaming takes away, or at the very least, minimizes all of these potential problems. In a positive sense, it is possible for online gaming to actually help facilitate friendships. For example, as shown by the photo in the article, often times with MMO games, groups/clans are formed and members may decide to hold a gathering. At this point, usually a period of time has passed since the group was formed. Therefore, the potential issues mentioned before can become less problematic. As noted in the article, the game is often the "ice breaker" of conversation, which helps people relax and feel less anxious.
In opposition to this, as stated earlier, use of MMO game play as a form of social interaction can be negative. For some people, I believe, it may actually promote more reclusive behavior. For example, if an individual MMO gamer becomes an active group member, they may become reliant on the group for positive social emotions. In other words, the individual might create an illusion. In some cases, friends within a group are at considerable geographical distances from each other. Thus, meeting in person would be quite difficult. Also, an individual may build a level of comfort that could prohibit them from seeking direct socialization. This level of comfort would serve as a barrier, possibly making it even harder to form regular friendships. In addition to this, it could act as a form of reinforcement. A person would begin to learn that when associating with other MMO gamers, they end up feeling content. Over time, they would subconsciously repeat the activity as a form of positive behavior.
When you talk about how people only use MMO's to escape and be away from who or what they really are. I don't think that they are trying to escape from who they are i just think that they are adding another dimensions to their lives and the way they live it. I think that the reason people play games anonymous or under an alias is because they are not 100% confident about what they are doing. I think that if computer gaming was the main sport on earth then this would not be the case people would be proud to be the person that has 15 kills or has shot someone in the back of the head etc.
I do think that the anonymous thing has to do a lot with self consciousness with the individual involved from my experience of playing MMO's it is people who are under code name such as black hawk who speak out allot more than some who's game name might be John Smith. I think that this gives people who are shy or who are looked down on in life to be and act like the person who they want be. If you look at MMO's in that respect it is giving people a chance to come out of their shells and be who they want to be because common perception frowns upon certain individuals. When yo relate this to Maslows hierarchy of human needs i think that as long as a human is satisfied in what they are doing when they are doing it then there shouldn't be a problem as long as no laws are being broken.
MMOs/ANONYMOUS
Anonymous
The Social Side
The very nature of anonymity suggests that there is a secret, some sort of an obstacle that must stay hidden. As many of these players create these avatars that are often the summation of what the player wishes to be, they are hoping to fulfil a void through their presence online, and remain protected by the bubble of their masked identity.
A study of the gamer and their social interactions does indeed present a paradox; one might think the desire to remain anonymous as being the same as the desire for solitude, which is far from true. Anonymous players often play these games for the social aspect without having to risk exposing themselves, which means they clearly do not want remain alone.
Although a person's desire to have an anonymous social life may be based on their insecurities, there are other reasons people may value gaming as an opportunity to socialize. Many people do not have the option to participate in "real" social events for a variety of events, ranging from the stereotype of the housebound to those with demanding schedules that do not allow for needed social interaction.
Delving into the social world of online gaming is quite eye--opening and exposes an interesting display of human behavior on a new virtual landscape. It is my intention throughout this course to obtain a sort of cross--section of this culture, further understanding why people are doing what their doing, what they receive from their experiences and how it shapes them as people and their everyday lives.