Thursday, January 21, 2010
Questions for Research Paper
My main questions would be as follows. Are we required to have one or more academic journals for reference? What I've gathered so far, I have honestly done so from just the web. I can check Proquest, however, and see if I find any more info. Also, must our paper correlate specifically to our game, or can it just relate to gaming in general?
My research topic
I think this will be an interesting topic because of the controversy surrounding games, and newer innovations like Wii Fit.
Research topic
I am going to be researching the differences in online games and what attracts different people to the different games. I am going to look at and determine between three different online games and compare them to see why i think they are popular and what attracts people to playing each game. Also i will look at whether age restrictions on games has an effect on its popularity, i personally don't think it will because a parent normally buys a child a restricted game anyway. I will be keen to see why people prefer shoot em up games like "fallen earth" opposed to a game like "world of war craft".
Gaming in relation to prosperity and democracy
Final Project Thesis
I have decided to investigate further into the possible educational, ethical and general effects of engaging in MMORPG play.
This is the thesis I plan on using:
"Although the potential for great benefit to the player in terms of education, ethical development and the ability to contribute to the community does indeed exist in many Massively Multiplayer Online Role Playing Games, (MMORPGs), the true impact to the player is dependent both upon the proper and responsible usage by the player and the game's content itself.”
I feel like this has the potential of being a very interesting project. I am very interested in all of the various applications and uses that these games contribute, and I think that in order to maximize the benefits, we must understand how to engage in gameplay responsibly and safely.
Wednesday, January 20, 2010
topic
Research
Topic of Game Research
Research
Brief Description
Tuesday, January 19, 2010
The Information Age
Changes for the Future
In the article about the man that built a windmill in Malawi from seeing a picture, even though it was not the internet still shows how people benefit from exposure to any means of information, be it books, newspapers,or the internet. I was really surprised to read in that article that people were coming to "charge their cell phones" after he got the windmill running, even in the poorest places on earth people have cell phones!
What Can Gaming Do For your Country?
In addition to the benefits mentioned, participants in this genre of gaming are often used to being part of a functional team or clan, which may help an individual to develop integrity, loyalty and ethics in general. These traits are clearly useful in helping to create and maintain a succesful group of any kind; be it a club, or a village or even national government.
The use of gaming in the Iran voting scandal is a good example of communication finding a way through adversity. As technology continues to advance at a breakneck speed, the functions of MMORPGs such as WOW or WarHammer will most probably continue to increase proportionally.
Gaming and the Internet: A Solution for the Future?
In regards to the information age, I believe forum use can in actuality have a huge impact on society, if used correctly. While ideas can be shared in traditional forms, such as newspaper and through public interaction, young adults and children have the "internet age" as part of their everyday life. That said, it is pretty easy to identify that modern societies are headed in the technology-oriented direction. Keeping this in mind, one can only begin to imagine all of the possibilities that the internet can serve. One issue, however, is where it is currently. Presently, anything can be found on the internet, and no validation is necessary. While this freedom of speech is wonderful, it is nice to have some sort of accuracy behind reasoning. I think if a structured forum were to be set up, that illustrated individuals' ideas, then positive changes could come about. For example, instead of just posting random thoughts with little to no explanation, the forum could have guidelines for each post. I believe there are a lot of intelligent and creative ideas circulating within cyberspace, they just need to be brought to the forefront in an apparent manner.
As for game play, some games can help facilitate positive change. However, I don't believe current games do this very much, or at least not to the extent that I'm thinking. For example, if a game were to illustrate in detail certain problems, such as poverty and warfare from a victims point of view, I believe more people would recognize the issues as being realistic.
Q&A/Forum Thoughts
1.) Do all teams/players have weapons?
A: "All troops are assumed to carry hand weapons."
2.) How does fighting work within Warhamme?
A: “Combat in WAR will be based around the concepts of normal Abilities, Morale Abilities and Tactics. Skills cost ability points, of which each character currently has a pool of 500, which regenerate quickly both in and out of combat.”
3.) What can wizards do when fighting?
A: "Wizards may cast spells when fighting in close combat."
In regards to the forum, I thought that it was well laid out and very easy to use. I've had much experience with forums for hobbies, so this wasn't too difficult. One feature which I always like for forums is to be able to edit your post, right on the main page. I like this because I often find that I may leave out details or having typos that I like to correct.
changes
Future of Online Games?
The video i posted at the top of the page is mainly for laughs. It does however bring up some points we made in week one about the "reality" involved in on-line games and to what extent we consider them real. It also brings back our early discussion about the different layers of experience we can encounter and the attenuated experience we have of the world in general. This video shows yet a further remove from the experience we actually are looking for in the great satirical fashion only The Onion can deliver.
The article to read for tomorrow is pretty light stuff. I thought it was entertaining and so i decided to pass it on. As you guys should be working on your research projects i am keeping the workload light this week. I know you have a few days left before classes start and i also need to prep for my courses. Just be sure to drop in on the forum daily and make a contribution.
Here are the Top Ten ways Online Gaming Will Change the Future
If you need help with your research papers please let me know or go to The Owl at Purdue website. There are a lot of tools and information there for putting a research paper together.
Monday, January 18, 2010
Forum thoughts
Forum Thougts
Question / Answers
The Engineering profession allows players to create combat pets that they will be able to use in battle called "Guardians."
You can also Obtain a pet if you purchase a collectors edition for the Burning Crusade Expansion, or by going to the pet store @blizzard store.
2.How does a player learn a profession?
They can be trained from appropriate professional trainers that can be found in towns,cities and dungeons. Also a player can purchase new recipes and advance skill level. A player must meet certain prerequisites which include skill level in that profession and character level.
3.Is there a realm or zone just for player vs. player?
Wintergrasp is a zone fully dedicated to player vs. player.
http://wow.com
They have to be invited, but they also can ask if they can be invited.
2. How does an avatar upgrade their fighting capabilities?
They must earn it. By doing quest and accomplishments they can be trained.
3. Can an avatar play with a partner avatar?
That is on a personal level. If two avatar agree to play together then they can but here is no official alliance. Most of the game is played player versus player.
http://us.blizzard.com/en-us/games/wow/
Overall I liked the forum. I had difficulty at first because I had no past experience with one but I am very glad that I learned how to do it. I Think its a great way to host a class. Easy and self explanatory.
Gaming: A Human Right?
For a long time when i first started playing online games i didn't interact with other players or really engage the holiday festivals and things of that nature. I always had questions about running dungeons in groups and what level you needed to be. I never knew how people acquired the good items or even knew how to go about getting them. This really limited my engagement with the game world and others in it.
Then i heard of Thottbot. This player created database would always be running in background in case i had a tough question regarding a quest, a dungeon or anything else.
Of course there are other player run databases for similar information such as Wowwiki which is a Wikipedia style, open form database anyone can edit or contribute to. The problem with these sites, as with all Wiki sites, is that the information is often not current or updated frequently enough to be of use. Most multiplayer games have Wiki sites and other similar database resources. It seems there is real community outside of the game; even if it is still focused on the game. Third party contributions to games like WoW have really kept the genre flourishing over the years. With new content releases, there is a new flurry of activity to update databases and create new third party Add-ons to enhance game play.
Add-ons such as those offered at Curse.com If you need to know what is on the blank ares of the map you can use Cartographer which will show you the entire map of the game world in addition to dungeon maps. If you need to know where to go for a quest there is a Quest Helper Add-on. If you don't like the user interface of the game there are many choices for a customizable interface. The possibilities are endless; all installed via a painless installer. You don't even have to paste files anymore.
All this highlights the freedom some game companies give players to customize their experience in game. We live in the "information age" where the amount of information we have access to is virtually limitless. Even if you are having trouble with your virtual reality there are databases and other resources to help you manage your questions and provide excellent answers. Gaming is a part of the big picture of access to information which (i believe)will be the next human right.
Witness the burgeoning of the middle class and decentralization of church authority with the printing of the Bible in languages other than Latin. Witness the power of the printing press to bring knowledge, and power, to the disenfranchised. The early twentieth century saw the daily paper as a similar power for freedom of information as every town had at least a couple independently owned newspapers which reported news from your area of the world.
Today all these modes of gaining information about your world are owned by corporations which have complete control of the content these media outlets deliver. The last great free source of information is the internet. Still uncensored in our country, the internet has a fantastic potential provide information about anything and everything a first or third world person could desire.
Recently during Iran's tumultuous elections the only open channel of information in or out of the country was online games.
A man in Malawi recently made a windmill to generate electricity after looking at a picture of one once in a book an aid worker had. This information transformed the life of his entire village. Now think about entire nations which have little to no access to information such as this which can provide the bare necessities of life for them. This boy had zero help from aid workers or money from the west in the creation of his windmill. All he needed was the knowledge of how to do it.
Considering the state of the third world in the 21st century, a little information could save thousands if not millions of lives. Information is necessary for people to protect themselves against hunger, injury and disease. How can it not be considered a human right?
While gaming may seem like a frivolous part of the big picture, it too, contributes to the democratizing power information has to change lives.
Please take a moment to look at the linked articles in this post.
For tomorrow please work on the final project and have a tentative topic and thesis ready for Wed.
Currently i have only received the first weeks essay from the following students: Heather Tracy, Dawn Trombley, Christie Sausa, Julie Peacock, Lelah Lavene, Sarah
Saxton.
I only have journals for the following students: Julie Peacock and Dawn Trombley
If you wish to receive a grade for this course you must hand in the assigned work when it is due. Please look at the course calendar for specifics on work that is due.
Sunday, January 17, 2010
Heather Tracy
Gaming Journal Day 1--Warhammer
Q1. What does your Avatar look like? Race, Name, Gender, colors, details etc.
A1. My Avatar is a High Elf Swordmaster named Bardot. She has very long light blond hair and green eyes, and is very skilled with a longsword. She wears a white and pale blue Viking--esque robe that is suited to the medieval setting.
Q2. What do you believe motivated your choices?
A2. I chose the features used for my Avatar because of some exaggerated or idealized similarities to my own, although some traits, such as the Avatar’s significant height, were chosen because of a lack of such a trait in real life.
Q3. What other choices were available that did not appeal to you?
A3. There were many starting characters from which to choose, but it was easily narrowed down as I specifically preferred to play with a character similar to myself. If one would be so inclined, one could become a dwarf or an animal if one wishes. Even after choosing your Avatar, you are given many options, from nose shape to eye color to hair style. There was also the option of joining the evil side, known as Chaos, which one may assume would offer an entire different set of choices for the Avatar.
Q4. . If there are professions or classes available what was your choice? Why?
A4. I did eventually make use of some sparring partners that were available to increase y fighting skills.
Q5. How do you feel other players will perceive your Avatar?
A5. I initially felt that other players would think she was grace full but dangerous looking, but I ended up feeling like I might look silly to other players as I ran around seeming aimlessly while I attempted to learn how to control my Avatar and fulfill my quests.
Q6. How much of your decision do you think was based on those perceptions?
A6. I did choose attributes that were romanticized versions of my own, probably very much in part because I did want to have an attractive appearance when interacting with other players.
Q7. Did cultural norms regarding beauty inform your decisions?
A7. Cultural norms did have an effect on the appearance of my avatar, partially on my own part, but also in the form of what the game offered: for instance, of all of the human-like women available for use on the game as an Avatar, they all resemble Victoria’s Secret models, which is certainly not at all representative of the average woman.
Q8. Does your avatar represent aspects of your personality that you see as strengths or does your avatar represent areas of your own personality that may be weaker?
A8. I did choose certain traits that I am proud of, and I also chose traits I envy in other people, such as height.
Gaming Journal Day 2 –WarHammer
Q1. How large is the geographical world you are in?
A1. The world in which WarHammer is set seems to be very large, although considering my inept control of my avatar’s movements, (which is inexcusable since I have logged a ridiculous number of hours playing this game) I could just be going in circles. The map is very large, and there are sections that I haven’t even been granted entrance to that extend even further beyond the map.
Q2. 2. What does the geography resemble? Is the game world completely fantasy or do the regions resemble real world regions?
A2. The section of Warhammer that I have spent most of my time resembles a medieval northern European country village. It is fairly realistic, and could be anywhere in any number of colder European countries, although the names of certain objects, characters, myths, and places strongly suggest a Scandinavian connection.
Q3. What is the tone (mood) of the game?
A3. The tone of the game is definitely that of a medieval Scandinavian village at war with another.
Q4. . Is music present? Does it enhance the tone?
A4. There is no music present.
Q5. To what extent are you able to interact with the game world?
A5. Much of the interaction with the game world is through a quest. Objects become interactive as needed to perform certain tasks. When they are enabled, it can be difficult for a rookie player to figure out exactly how to use them, but trial and error solves that issue.
Q6. To what extent are you able to interact with other players?
A6. I had a difficult time communicating with other players, not understanding many of the terms used, but my eleven year old son, playing Everquest, did make some friends that he engaged in quests with. This makes me wonder if my predispositions about communicating in this way affected my experience of the game’s social aspect.
Q7. Do you feel “at home” in the game world or like an outsider?
A7. Again, like the above question, a lot of the game and terminology confuses me, which made me feel like I was not able to participate fully. My son caught on quickly, however, and enjoyed the experience immensely, so much so that he is using birthday money to purchase a subscription.
Q8. Has this affected your experience so far?
A8. This has affected my experience, in that I get embarrassed at my inexperience and decide to stop playing.
Gaming Journal Day 3--WarHammer
Q1. 1. How much information did you have regarding this game before you began to play?
A1. I had a general idea about what the game might be like minus the social component, having played games such as Sims, Black and White, and Age of Empires, just not with other players. The addition of the social component changes the game as the players are then able to collaborate and plot, adding a new depth to the role playing game.
Q2. What are the primary tasks you have in the game? What do you spend your time doing?
A2. Most of the quests I have fulfilled involve killing marauders, (low level bad guys) in order to free the innocent country residents. I have had a very difficult time learning to maneuver my avatar smoothly about the map, so I actually really do spend a great deal of my time running past my destination and trying to position myself face to face with other characters and avatars, both for fighting and speaking.
Q3. Are the tasks fun, engaging, confusing and do they posit you in a larger story?
A3. After struggling to navigate the game it is very enjoyable, even rewarding, to complete the quests and (slowly) increase in rank. Although I have not made very much progress in the game, it is very clear that the player is increasingly part of a large story as they become more skilled in their achievements.
Q4. Are the tasks collaborative or do they have you in competition with other players?
A4. I have not been assigned any collaborative quests or assignments as of yet, but from what I understand, that does become a part of the game as the player advances. Likewise, I have not noticed any other players trying to achieve the same exact goals as I am, or competing in any other way. This could also be a result of my low experience level.
Q5. . Is there a larger premise to the game or not? Story? Conflict? Final Purpose?
A5. The game is about warring medieval and mythological groups, the purpose, I believe, to re—create the human experience that was to be had during the earliest part of civilization which reinforced certain principles of community, chivalry, honor and strength that players value and may find some aspects of society lacking in.
Q6. Are there tangential tasks to engage in which allow player interaction?
A6. As in the earlier question regarding the collaborative tasks, I have not yet encountered such a quest, but I do believe it may exist.
Q7. Do you feel your personality affects the way you accomplish tasks in the game world?
A7. I definitely see my offline personality reflection in my online behavior, which reinforces the theory that our gaming experiences can certainly be considered real experiences of sorts.
Gaming Journal Day 4, WarHammer
Q1. What social interaction have you experienced thus far?
A1. Some players have said hello to me, but generally I do not understand much of the dialogue that runs through the chat box. I also think that the area I’m in is specifically for beginners, which may explain for a lower level of communication.
Q2. Does the appearance of other player avatars affect the way you interact with them?
A2. I am having a hard time communicating all that much, but when I have, I chose to greet an avatar with a similar manner of clothing to my own, because I felt like they were the safest people to communicate. My son, however, made some friends close to his age, and they all enjoyed showing off their various intimidating avatars to each other.
Q3. Do you think you could “summarize” the player base of the game you are playing in terms of age, background, education level, race, religion etc?
A3. I don’t think you could entirely categorize the player base of WarHammer; I think it might be surprising to find the diversity of most of these game’s players. I do think that a similar need to belong among other things may be a bond between many players.
Q4. Is there a perceptible player culture and how would you describe it?
A4. Although I have not as of yet physically seen evidence of a player culture within WarHammer, I have read evidence of it on the text chat box. Many of the players, especially the more advanced, use a WarHammer—text language that is almost impossible to decode without some serious time, coffee and research.
Q5. Have met any people you think you would particularly like or dislike outside of the game?
A5. As mentioned earlier, I have not successfully engaged in a great deal of conversation with anyone, but I have watched my son interact with some of his friends, which he enjoys. I do believe he would like to meet them if the family internet safety rules did not soundly prevent against such a thing. I think that these games often breed friendship because of the bond of the common interests and likes. I think that I might have more confidence in a game based on subjects I might be more knowledgeable about.
Q6. Is there a possibility for larger communities developing in-game or are players “on their own”.
A6. I think both the game setting and the nature of activity certainly supports players become parts of larger cooperative groups, but can be played alone if the player wishes.
Q7. What benefits do the player communities offer?
A7. With yet another example of gaming becoming its own reality, the large-group player is able to hone their ability and perform to a higher level of ability and simultaneously reap the benefits when another player does the same. Once again, the large group helps provide a social base full of people with similar interests.
Q8. Do these in game player communities extend to places outside of the game?
A8. I do believe that players that have invested a good deal of time and effort in their gamin experience may indeed form groups and have meetings and events based on the game they have in common, particularly in more heavily populated areas.
Gaming Journal, Day 5 WarHammer
Q1. Record some examples of ethical and unethical behavior you have observed.
And Q2. How do these actions reflect the attitudes of this particular game community?
A1&2. For the first question, I was going to say that I noticed that when I was fighting, people would come and assist me, which I thought was good, but my son pointed out that they may be trying to “steal my kill” as he put it, so I became a bit cloudy on what was what. It does seem to me, however, that much of the premise of this game, and ones similar, is based on honor and chivalry, which seems to me, would discourage unethical behavior. Even participating in a war means that you are fighting for a cause you presumably believe in enough to kill or be killed, which could be argued to be an ethical to do.
Q3. Do these actions represent a larger aspect of gaming culture or are they isolated?
A3. I believe that these particular attributes are part of the story of this and several other games, making honor and chivalry isolated to these particular games. I think that whatever it is that the game teaches and reinforces can clearly become a reality to the player. So if the player is carjacking, the players as a group may not display ethical interaction and behavior.
Q4. What kind of learning experiences did you have in game? Tutorials, other players etc?
A4. I did not participate in any tutorials or classes besides engaging with the sparring partners mentioned earlier.
Q5. Do you think the game you played could be used as a teaching tool?
A5. I absolutely believe that this game and others similar could be used as a learning tool. In addition to the applications that we have learned about that are being developed and tested, the interest such gaming sparks in a variety of subjects ranging from history to math to computer graphics undoubtedly classifies this kind of gaming as having educational potential.
Q6. What are your overall impressions of the game you played and the community?
A6. I think that the people who dedicate enough time and energy into their gaming receive a rewarding social life in return, and their interaction can lead to many more improvements in their life. I think that the game is difficult to play, however, and the community hard to break into, until one has invested enough time.
My Gaming Experience
There is also a downside to the world of gaming. One of the things that I noticed was that I spent much more time playing than I should have. My eleven year old also played, choosing to play Everquest 2, allowing me to gain another perspective. He became very involved, and I had to be careful that he did not play for too long to avoid some serious attitude issues. I also noted the importance of a parent monitoring the gaming to ensure appropriate social interaction.
All being said, it would seem to me that there is undoubtedly a benefit to the gamer engaging in MMORPG games-- as long as moderation and common sense is employed. It certainly is enjoyable, and the positive aspects are impressive. It will be interesting to see how this division of gaming evolves and is put to further uses in our technological society.
Saturday, January 16, 2010
Games Functioning as Learning Tools
I believe, in certain instances, that a game can be a learning tool. As noted in the article read, games can act as learning tools both by imposing a problem for the player to solve as well as causing the player to think of new ideas. I believe many games that involve strategy demonstrate this, on some level. With children, for example, games that involve navigation of a character can teach aspects of spacial properties. For adolescents, MMO games such as WoW or Warhammer can teach basic skills, such as team coordination and cooperation, as well as improve reaction time. In addition to this, as noted before, games can inspire new ideas. For example, although a very basic thought, I found myself comparing some aspects of the philosophical storyline within Warhammer to early Greek civilizations. A comparison that came to mind was that of Athens and Sparta.
Warhammer: Concluding Thoughts
While I may not be playing the game as consistently as I have over the past week and a half, I will definitely play it again when I have the time.
Friday, January 15, 2010
Computer games
The online gaming was not what i expected it to be at all, my ideas and thoughts about what i was going to be playing was totally wrong. The times i played it i only planned on being on the game for at about an hour at a time but three hours later and i was still finding it hard to leave things as they are. It is something that i think i might be playing every know and then after this class has finished. It definitely isn't what i expect it to be in a good way, and i don't really understand why it has such a different opinion by people. The graphics and how easy everything is to understand was my favourite bit because it just seem to make the game easier to pick up and to play for hours at a time. For some reason i thought that people just did the same thing over and over again and that's why i was a bit foreign to games like this but now i have seen the other side i completely understand how and why people are addicted to online gaming.
The Hero Inside of You
It makes sense that engaging in gameplay can be a way of fulfilling that instinct, of inspiring that feeling. People spend a great deal of time and energy playing these games, and are often very emotionally invested also. As we have discussed at length, gaming is a real experience, and is considered an alternate reality by some schools of thought. If this is the case, it follows that the missions and quests completed have indeed become an experience for the gamer, essentially allowing th em to have embarked on that particular kind of hero transformation.
Playing WOW
Impressions of Gaming
As a novice gamer, I wasn't so sure about this game....but I caught on quickly. My avatar was created, and I started exploring the worlds.
I was a little insecure about the idea of interacting with others; I am suspicious of people online, since I don't know their real identity. But so far I haven't really interacted with the other avatars, or had any problems with other players.
The only problems I have with "Second Life" is that it requires high-speed computers; my computer doesn't meet the minimum requirements of the game, so I was shut down a few times. Other than that, I have been having fun with the game!
Heroes
First we should define heroes- they are the people that sacrifice themselves for the good of others, complete an amazing feat, or stray outside the realm of the "expected" and "average" to contribute positively to society. When I think of heroes, I think of Olympic athletes (they all face more adversities and pain in training than most normal people), mythological figures like Hercules, spiritual figures like Jesus, and everyday people who stepped forward to help others and sacrifice their own well-being and comfort.
Metaphorically, the heroes journey, no matter what the circumstances, are all based on the universal quest of enlightenment. In video games, the goal may well be to reach the last level, and to conquer the last enemy....but according to Campbell, the last enemy is always something we prize- our mind.
Our ego is much like a dragon; it guards the illusions we hold dear, and in return imprisons us in our own limited and disordered thinking. Many self-help gurus speak of the "Power of Now".....but instead of this, we all trap ourselves in our thoughts. The hero in all of us wants to conquer this enemy, and the last triumph, the defining moment of the hero, is the disowning of the ego. Jesus and the Buddha embarked on journeys of spiritual awakening and were tempted by three different temptations, which represent the ego. In Star Wars, Luke is tempted by Darth Vader to "go to the dark side", which is a metaphor for giving into the ego. By using "The Force", Jesus, the Buddha, and Luke Skywalker managed to achieve something few realize.....the knowledge of the pure goodness at our core, and the wisdom to dispel our darkest egoic tendencies. The true hero is the one who learns these truths....so in the end, we can all be heroes.
Playing World Of Warcraft
Film/Game Correlation
To correlate with the game I'm playing, being Warhammer online, I would say the story or plot of the game as well as the characters and setting seem to be most relevant to the film. For example, the plot for the game is based around some positive humanistic qualities, such as courage, bravery, sacrifice, and dedication. The general story, from what I have been able to gather, is a group of people fighting to save and protect their land against a fierce group of warrior-like people who are "relentless" in their efforts to cause destruction. In addition to this, especially from what I saw in the film, I believe that the game can teach people these humanistic qualities. Furthermore, as noted in reference to Star Wars, the movie covers aspects of psychology and philosophy. I believe this pertains to my game also. The most apparent aspect of psychology relating to the game, as it is based around war, would be meeting the basic need(s) for survival. In relation to philosophy, the game brings up the question of morality, as well as the meaning of life.
Experience
Playing WOW
Eduacation and gaming
Thursday, January 14, 2010
The Hero's Journey
Heros
Deep Thoughts
So far this week we've really run the gauntlet and pushed the envelope in terms of what games can do. We've read the research on Ethical communities being formed online, Games as Learning tools, Psychosocial effects of gaming and the universal quest that underlies the heart of this genre.
Today we take a little break from the high and mighty realm of theories and analysis to reflect on our experience in general and share it with each other.
Before that I'd like to comment briefly on the reading. The brief article from the Higher Ed. website had some great insights and shed light on the other reading. Because we are studying these games and the people in them we are to some extent separated from them. I hope that some of you have had some genuine fun this week in addition to merely answering questions, playing and reading.
For next Monday please e-mail your completed journals. Also look at the assignment for Monday posted in the reading. I'll be away Fri-Sun. for my wife's two baby showers in central NY. If you have questions I'll try and respond to them Sunday night or Monday morning.
I'll leave you with a quote to ponder for next week.
"I am a person whose believes that there are some things in life too important for us to give up just because achieving them might make us uncomfortable."
Ethics.... If You Choose
It is true that playing a game such as World of Warcraft may increase ones moral fiber if one is so inclined. If the player has chosen to play on the benevolent side these kind of games encourage and even require good communication and cooperation skills. These games also generally reward the avatar's positive behavior, which certainly would help convince a player to develop some sort of a code-- even if only to keep a supply of rewards.
On the other hand, if one chooses a game such as Grand Theft Auto, and bad behavior is that which is being rewarded, then the opposite may occur. This is not to say that playing such games may cause one to go on a car jacking shooting rampage. A regular player of such games, however, may not place as much value on ethics or morals, because they have had practice in the opposite direction. The players of the first group of games has had practice thinking and acting ethically while the player from the second group has not, and as we all know, practice makes perfect!
Wednesday, January 13, 2010
Education and Gaming
Students may study the expected schoolroom subjects, such as math, as well as social studies, science, and may even obtain valuable computer and digital social skills, which is vital for success in this day and age. As the readings mentioned, just as is usually the case, this emerging teaching tool is just that: a tool. It is not intended to replace a parent or teacher's guidance, and should be done as a parent or teacher/ student activity together. There is no teaching tool that could possibly match the human contact and attention that children require, and the student has much less of a chance to learn to their full potential without these things.
I happen to have to pre--teen sons who have been playing versions of RPG games-- not online until recently-- since they were four and five years old. When my son David started to play Age of Mythology he obviously did not understand certain aspects of the game, but with my help, he played the game for hours. (He still does on occasion.) As the years wore on, and he continued to play, his knowledge and appreciation of the game became more sophisticated, and he fully understands this game along with others such as Age of Empires. This particular pastime sparked an interest in history that spread to science and even math, and both of my children having reading levels that exceed many high school children and can tell me stories about Attila the Hun's battle techniques. It would seem that their gaming activity has had a very positive effect on their learning experience, and if used properly, gaming applications could become very useful in the classroom.
Games and Learning
Learning Games
I learned how to type through playing games. It helped me to be able to practice the skill. I also learned how to do math problems because the game made it more fun and was a great teaching tool. I think that as technology progresses that incorporating it into teaching and learning will help students to keep up with other kids and also be a fun interactive way of learning. I find that for some kids its useful to actually do it and not just take notes in class.
Ethical Consideration in the Online World
Whether it be an online game or a forum, most reputable online communication has some sort of monitoring or filtration. As for online gaming, as noted in the article, players of WoW must communicate with respect to fellow players. If this rule is abused, the person is banned from the game. Furthermore, the same thing applies to those who use forums. Posters are allowed to express their opinion and make jokes, but only to an extent. Use of cursing is blocked, and the repetition of insults or disrespect for other posters generally leads to the person being banned.
In addition to this, what I have noticed personally is that, for the most part, is that online communication does well to promote community spirit and the sharing of knowledge. Most forms of identity, such as gender, race, name, educational background, and location are able to be private. Because of this, some people feel more comfortable sharing their ideas and advice. Individuals present themselves mainly through their writing, leaving little room for distraction of other details. Also, by nature, people like to be recognized and respected for what they're good at.
Therefore, when the online gamer helps a "newbie", or a retired auto mechanic helps a young gearhead get his or her car started on a forum, they can sign out feeling good about themselves for both their knowledge and for helping someone out.
Gaming and School
when I was around 6 years old, my parents bought me a Sega PICO system, which is like a pre-cursor to the Leapfrog system. To me, it was the greatest toy ever; my parents set it up in the living room, and I was allowed to play 1-2 hours a day. Like today's playstations or XBoxes (the playstations were popular then too, but not age appropriate in my parent's opinion) the console plugged into the television, and educational games could be played. I remember that my favorite ones were based on the Disney characters. The object of the games were to teach preliminary skills like reading comprehension, spelling, math, colors, shapes, and other school-type lessons through the use of games and animated characters. Now the Leapfrog system has replaced the system and is a big hit with parents.
So I do believe that games could be used to teach children....but the game played also has something to do with it. Games that are just mindlessly violent (like fight games) seem pointless to me, but some could argue that they teach skills like strategy. One thread that seems to run though most video games, though, is cultivating the skill of persistence. Like solving a difficult math problem, successfully playing a video game requires persistance; obviously, it isn't so easy to get to that next level if you don't keep trying! So if anything, games can teach the importance of continuously persisting in not only the game, but in school and life.
Games/School
Day 3 Game Journal
gaming school
Day two Game Journal
The Hero's Journey
Joseph Campbell popularized the subject of mythology with the PBS series The Power of Myth. The video you watched was the first in the series of films which explored mythology and it's meaning on our lives today. The Hero's Journey or the Monomyth is the form that Campbell came up with to explain hero stories from cultures worldwide.
If you take my course in Mythology we spend at least a month on hero stories because, whether we realize it or not they occupy an enormous part of our imagination and our literary culture. From the ancient Greeks to modern Hollywood films, the monomyth gives us a way of connecting the mundane to the spiritual.
Essentially the hero cycle is about passing into a new realm of experience in order to discover more about yourself an your world and then returning to your normal life with this new found experience/knowledge/gift to put it to use.
Modern video games really make use of this model to a great extent, complete with spiritual advisers and all. In fact the premise of many online games follows exactly the cycle given us by Campbell.
Usually thee is a bad guy who changes the balance of the world from creativity and productivity to desolation and sterility. Inmost games the player figures as the hero with humble origins who must leave his/her home full of comfort to travel into the unknown in order to restore he balance of powers to the world/town/universe.
My hope is that in contemplating Campbell's ideas regarding the monomyth that you may connect the mundane world of gaming to that of the spiritual adventure. While i won't assert that gaming is good for your soul, it can be a cathartic experience helping us to relieve tension, relax and channel our daily frustration in a positive way through engaging in quest.
All of us need to put ourselves in uncomfortable situations in order to discover things about our selves. For some of you the past few days may have amounted to as much as you introduced your selves to the world of online gaming. Part of this course, since it is humanities, is learning about yourself to some degree. While most of our reading and assignments deal with things outside of ourselves it is important to track our own reactions to our experiences as well. I hope this course helps you learn something about your self even if it is that you don't like online games. At least you can make a decision based on experience and sound reasoning instead of prejudice and ignorance. (not implying that you are either of those)
With that i give you Fridays reading assignment: Anthropologist Digs into WOW
and
Fear and Humiliation as Teaching Methods
Skool Daze
When i was a kid i never saw the point in doing my homework. I was too busy running around with my friends to spend any time as boring as math. While i did read quite a lot in my free time, school was completely separated from the world i knew and lived in. I got on the bus every morning and was transported to a world of boredom, and when i hit puberty awkwardness. Much of modern educational theory focuses on engaging students in activities that challenge their minds but engage their interest. You can't make in education, outside of Florida or Texas, without really working to be creative about student learning.
Personally i had never thought of video games as potential tools for learning but when presented with the information in the article we read for today in addition to some of the lesson plans from the WOWinSchool website i must concede that it shows promise.
Comedians know that a good joke depends on the context in which it is told. The situation is everything. Writers also know that what is appropriate for one audience will not be appropriate for another. Clearly video games have contextual value to teach and entertain depending on the context in which they are presented and used.
Any good lesson includes specific objectives. Take a look at the math lesson objectives and you find standards and objectives with a clear purpose. DPS is a common statistic that people use as part of almost any online game environment to compare the value of different weapons or items. The question of how DPS is calculated will eventually occur to anyone who plays these games long enough. A good lesson will satisfy that curiosity.
How much should you use these tools? It is clear that these tools cannot be overused. I can see this as a laboratory type activity that might run once a week over the entire school year.
Inevitably the questions of violence comes up in any discussion of video games and it may be made more poignant by their use in a classroom setting. Research shows that young kids and teenagers can differentiate between real and imagined violence and that playing games that include fighting does not lead to further violence. While this question continues to rage around the subject, it has a history of being used as a political tool to incite voter rage in rampant censorship of media which threatens our ability to make informed decisions.
While the censorship debate is a topic for another day it is a part of the bigger issue regarding stereotypes of game players and the culture which is slowly being debunked.
For tomorrow please review the video on the front page regarding the Hero's Journey and we'll discuss it in tomorrows forum post.
Tuesday, January 12, 2010
ethics/gaming
Ethical Communities
In our reading the Ethics are pretty cut and dry so that everyone understands the "rules" to abide by. I think that this is similar to "real" life as well. I think that a major difference would be that in the "real" world we have a checks and balance that i think it would be difficult to have online. In the "real" world we have a penal code and law enforcement officials. In a sense I think it would be more difficult online to have the same sort of "law enforcement."
Avatar Selection and Society: How they Relate
For example, as noted by the article, correlations are made between being tall and attractive. This is a very common stereotype of American society. However, it plays a part in much of everyday life. Everything from dating to job success are affected. For example, television, magazines, the internet and other forms of media all portray the "perfect" man or woman as being tall and slender.
In relation to occupations, many higher-level jobs are generally held by individuals who are physically attractive. Furthermore, most actors and actresses are usually attractive as well.
As for dating, this is pretty apparent. Individuals are consistently worried about their appearance, as well as comparing themselves to others. In addition to this, those people who are attractive tend to be more likely to find a partner than those who are less attractive.
Ethical communities
Ethics in gaming
Because games are played using avatars, people can't make judgments about other gamers as readily, because their true identity is hidden.
Also, because we are in the virtual world and our identity in the game is not identifiable, we might be more willing to help people. It is a curious commentary on our culture that we are sometimes unwilling to help others in real life, yet online we are more likely to lend a helping hand.
Rules in these games also encourage ethical behaviors among players, so yes, I would say that ethical behaviors are taught by gaming networks.
Ethics
Ethical Communities
Gaming Journal Questions Day 1
avatar choice
Monday, January 11, 2010
Avatar Choice
Avatar Choice
avatar choice
Avatar Selection
What the Avatar Represents
Many people who decide to use the social interaction provided through gaming as their primary source of human contact are often unhappy with some aspect of their life, so it is only natural that when escaping to their world online they endow themselves with all of the traits they admire. This also explains why the more attractive avatars are treated better by the other players. The players have all placed value in certain traits such as height and beauty, so they not only desire to posses these characteristics, they also admire these things in others.
Part of the unique experience of gaming online is the freedom of all restraints from one's reality and the the entry into a new limitless reality available at the click of a mouse, complete with new friends. These exciting new worlds, however, are still ultimately populated by the human beings behind the screens, and many social issues that occur in society also occur in online societies. Thus, it is not so surprising that these online societies often put great power in physical appearance, just as we do in our own society offline.