Wednesday, January 20, 2010
Research
I am going to do my essay on the use of online gaming in the school systems. I am interested to find out the just how much they increase children's academic levels. I am also curious to find out if there is high or low percentage of schools that participate in online gaming as a learning tool.
Topic of Game Research
My topic of choice would be to research the philosophical aspects of gaming. I would like to find out, especially, how (if in any way) gaming relates to moral philosophy within modern society. I feel that gaming can be philosophical in its own way. Furthermore, I think it may be used to relate to society and possibly facilitate change. This seems like a fairly new subject, so I'm not sure as to what I will find. Even if my thesis is proven to not be accurate, I hope to find some new information.
Research
I am doing my essay on the educational view of gaming. I am very interested in how gaming are used in the classroom and how children, statistically, learn when they are interacting with games. So far my research has come up with a lot of online curriculum and different programs that are available to teachers but I want to know why educators started to use gaming to teach.
Brief Description
The subject that I am going to research are the 6 myths of gaming and I chose this topic because there are always arguements about how violent games make you violent or games with sex makes you want to do more sexual things etc. But that is not the case.
Tuesday, January 19, 2010
The Information Age
I think that the information age i think will change things in the world. Not everyone at first had Internet, but as it got around to people and it became something everyone had in their home, or had access to some where. This allowed people to communicate, with others from local to around the world. People are able to have information at a click of the mouse, they know things from around the world. They don't have to wait to hear it on the news, or in the paper. It's like when places began printing news papers, and when television, and the radio came out. These both changed things in the world. The Internet is just bigger.
Changes for the Future
The internet is the information highway and as long as it allowed to go to places all over the world unregulated, I believe we will see many changes in our lifetime. Countries that haven't had any outside exposure to the world around them and are now able to see how other governments are run and can now communicate with the outside world will probably see the most change in the near future.
In the article about the man that built a windmill in Malawi from seeing a picture, even though it was not the internet still shows how people benefit from exposure to any means of information, be it books, newspapers,or the internet. I was really surprised to read in that article that people were coming to "charge their cell phones" after he got the windmill running, even in the poorest places on earth people have cell phones!
In the article about the man that built a windmill in Malawi from seeing a picture, even though it was not the internet still shows how people benefit from exposure to any means of information, be it books, newspapers,or the internet. I was really surprised to read in that article that people were coming to "charge their cell phones" after he got the windmill running, even in the poorest places on earth people have cell phones!
What Can Gaming Do For your Country?
Expression and communication are bound to spread and blossom, there is a way, from the smallest seed planted in the roughest terrain. This obviously applies to the communication component of the games we have been studying, and the creativity and thirst for knowledge that such gaming seems to engender can act as potent fertilizer for these seeds.
In addition to the benefits mentioned, participants in this genre of gaming are often used to being part of a functional team or clan, which may help an individual to develop integrity, loyalty and ethics in general. These traits are clearly useful in helping to create and maintain a succesful group of any kind; be it a club, or a village or even national government.
The use of gaming in the Iran voting scandal is a good example of communication finding a way through adversity. As technology continues to advance at a breakneck speed, the functions of MMORPGs such as WOW or WarHammer will most probably continue to increase proportionally.
In addition to the benefits mentioned, participants in this genre of gaming are often used to being part of a functional team or clan, which may help an individual to develop integrity, loyalty and ethics in general. These traits are clearly useful in helping to create and maintain a succesful group of any kind; be it a club, or a village or even national government.
The use of gaming in the Iran voting scandal is a good example of communication finding a way through adversity. As technology continues to advance at a breakneck speed, the functions of MMORPGs such as WOW or WarHammer will most probably continue to increase proportionally.
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